Jul 25, 2006, 04:26 PM // 16:26
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#1
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Lets say many nay Sayers are right….
If ANET does not add skills for the Assassin and Ritualist with Nightfall release; will you bother making flavor classes for long-term usage in future chapters?
Will you delete your SIN or RIT?
In the case of Nightfall will you make a Paragon or Dervish knowing that these classes will no longer be supported with skills in later chapters?
Will you go through Nightfall with your SIN and RIT if you knew there were no items, armor, skills, or whatever else for these classes?
Will you call people n00b’s if you see a SIN or RIT, Paragon or Dervish or other flavor classes; if you see one knowing that those classes will be unsupported for future chapters?
Will you let them into your PvE groups knowing the Flavor of the chapter's are probably outdated old news trash anyways?
All of the above questions are assuming ANET will not add skills for these flavor classes in future chapters.
NOTE: Flavor classes = classes not used in Prophecies
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Jul 25, 2006, 04:30 PM // 16:30
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#2
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Underworld Spelunker
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it all depends on how good the skills are to begin with.
if it does the job well how many variations on the same theme do you need?
if it is fun to play you dont need (unless you are obsessed) to have a new variation added or you quit
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Jul 25, 2006, 04:39 PM // 16:39
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#3
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Jungle Guide
Join Date: Jun 2006
Profession: W/N
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Delete my Character:
I'll probably delete my ritualist. Even though i like playing him, the most effective build is utter boredom and bound to be nerfed anytime soon - the pvpers are allready screaming.
As with the new chapter, i'll see.
Atleast so see how they play and what their strengthes and weaknesses are. If the Dervish can hold his place i might as well kill my Warrior and replace her with one of those. The Paragon sounds a bit too strange to me.
Itemquestion
Yes i probably will. Not like there is much to do in Guildwars but to bring your other chars through as well.
Noobquestion:
I never call someone noob, but if a certain class proves to be highly skill dependent (like the Assassin) i'll be very careful about letting one of those in when i'm forming a group.
Finally:
The possibility of no new skills doesn't really scare me. I'm still mostly using prophecies skills anyways with only some minor exceptions. Sure, i tried the new ones but quickly went back to the old skills.
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Jul 25, 2006, 04:40 PM // 16:40
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#4
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Nope.As long as ANet gives us character slots for Nightfall I'll keep them.
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Jul 25, 2006, 04:48 PM // 16:48
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#5
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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It all depends on the usefullnes of the classes, if I had a Assasin yes I would delete it the Rit on the other hand is a usefull class even like it is now without any new skills, so a Rit is worth keeping and play. IMO
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Jul 25, 2006, 05:04 PM // 17:04
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#6
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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A ritualist would definitely be worth keeping.
Look at the farming possibilities for it in Tyria.
Theres very few counters to it, it can farm places other classes cant.
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Jul 25, 2006, 05:07 PM // 17:07
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#7
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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If I even bother to get Nightfall and it doesn't add slots, yeah, my Assassin is going to get iced for room. I'll probably then do what I should have done in Factions and use only one character to unlock the current chapter's mini profession skills. :P
I'm hoping Anet does give it's expansion professions new skills at some point, though.
Last edited by Sanji; Jul 25, 2006 at 05:13 PM // 17:13..
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Jul 25, 2006, 05:09 PM // 17:09
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#8
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Mo/Me
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While anet has stated that they do not plan on adding skills to the flavor classes, i still think there is a good chance that in a future chapter they may allow access to that class and add skills to it. Just by extrapolating the fact that with a 6 month release cycle (1 year dev) eventually they are going to run out of ideas...
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Jul 25, 2006, 05:22 PM // 17:22
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#9
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Forge Runner
Join Date: Nov 2005
Profession: R/
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I really can't think of many skills that were added to core classes from Factions that I really use. Even out of the ones I do use, I still can see those classes performing fine without them, so I really don't see what difference it will make if the 'sin and rit don't get any new skills.
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Jul 25, 2006, 06:04 PM // 18:04
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#10
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Wilds Pathfinder
Join Date: Oct 2005
Profession: Rt/Me
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heh having a "flavor" class as your primary character could have advantages too, i.e. no pressure to buy the latest armors and not pressured with the upkeep of new skills every chapter as far as your profession goes..i dunno just trying to put a positive spin on this..
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Jul 25, 2006, 06:07 PM // 18:07
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#11
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Desert Nomad
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I deleted my assassin not long ago; I regret it now as I enjoyed the class. It was a dead end though and I was so bored I wanted to play something. Now, once I'm able to purchase the slots I wouldn't mind making another assassin, however, I loathe going through Cantha again... so I can say the class is dead and gone. /pout
For future flavor classes. I don't know. I don't see much point in them if they are dead ends. They might be fun but I will not make noe right away as getting people to go through the campaign several times in Factions is now impossible, so getting my primary characters through first is what I will aim for.
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Jul 25, 2006, 06:15 PM // 18:15
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#12
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
posted by Draygo Korvan
While anet has stated that they do not plan on adding skills to the flavor classes,
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I don't mean to pick on Draygo but I have said it once and I'll say it again. PLEASE QUOTE WHERE ANET SAID IF ANET SAID IT! Without any evidence you cannot say ANET said it. Right now its speculation only without evidence.
Right now ANET has not stated new chapters will NOT have new skills for flavor classes. However you are a NAY sayer thus the point of this thread.
Last edited by GloryFox; Jul 25, 2006 at 07:43 PM // 19:43..
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Jul 25, 2006, 06:46 PM // 18:46
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#13
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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I can see A-net recycling flavor classes in futuer chapters with some slight modifications to skills and armor and a new class name.
Examples
Rit=Witch doctor in ch.7
Assasin=Shadow stalker in ch.6
and so on
that way the will not run out of classes to use and can reuse skills with a slight modification to names and such, and add a armour that reflects the current theam of the chapter
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Jul 25, 2006, 08:40 PM // 20:40
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#14
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Okay, if what is said is true... no new skills for Ritualists or Assassins in any new chapters, and any new character gets no new skills either in future chapters (may or may not happen), I'll keep all the characters I have. I won't delete unless I need to make room.
If the "core" characters (the original 6) are the only ones that will be continuing throughout the entire novel of the game (chapter 1 to end), then should it really matter? I mean, create a character (New Flavor/New Flavor) and unlock all skills. Now you can use a PvP character and wonder around with a nice hybrid core class and pound others who don't know anything about the "flavor" character skills.
I am playing my Rit (and soon my Assassin) through Prophecies. They get nothing from there, but at least I can say, "I did it."
It may be my pride, but at least its not hurting people.
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Jul 25, 2006, 09:51 PM // 21:51
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#15
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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I'd keep my ritualist given her relatively unique nature and fairly diverse skillset (which can hold its own without new skills). I would think twice of creating an assassin, however, as many of his attributes definitely need more skill development. I might use assassin as a secondary if I can find an acceptible use for it, however...
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Aug 03, 2006, 12:05 AM // 00:05
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#16
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Frost Gate Guardian
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I see no advantage to deleting my existing characters so I'll keep them around. Maybe they'll come in useful, maybe they won't, but the cost for the slot to hold them is far less than the cost of the time required to recreate them.
If there are no skills for a non-core profession in a future chapter then I won't be using that profession in that chapter's PvE game. I will, however, create new characters of any new professions added. Might as well unlock new skills on a character that can use them after all.
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Aug 03, 2006, 12:14 AM // 00:14
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#17
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Frost Gate Guardian
Join Date: May 2005
Location: Minnesota
Guild: Onslaught of Xen [XoO]
Profession: R/
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i think that anet will add, if nothing else, a few more skills and maybe 2 or 3 elites to entice the people that dont have the corresponding chapter of each character class. a good way of marketing previous chapters to people who dont have them
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